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What we deliver

Mobile app development, every layer owned.

Design, apps, backend, and launch — four services that add up to one shippable product, not four separate invoices. Take the whole build or just the parts you're missing; either way, the same team owns the work from first sketch to store.

Figmadesign systemsprototyping
01

Design & UX

Every screen begins with the job it has to do, then earns its place in a flow that covers the empty, loading, and error states most designs skip. Type, spacing, colour, and motion are decided on purpose rather than left to default — and each decision is tested in a working prototype before anything is built. You tap through the real thing on a phone early, so what reaches engineering is exactly what you have already approved.

What's included

  • User flows and information architecture, mapped screen by screen — including the empty, loading, and error states most designs leave out
  • Interactive prototypes you tap through on a real phone, before a line of code is written
  • A reusable design system — components, type scale, colour, spacing, and motion — that holds as the product grows
  • High-fidelity, on-brand interface design for every screen and state
  • Usability testing on the prototype, with revisions made while changes are still cheap
Tools
Figma · design systems · prototyping
How it fits
Design is the first build layer: it turns the idea into a tested, agreed interface, then hands the apps team a spec and component library precise enough to build exactly what you signed off — nothing left to guess.
SwiftKotlinFlutterReact Native
02

iOS & Android apps

Built right, an app disappears — people just use it. We write it native in Swift and Kotlin when the product needs the full range of the platform, or on Flutter and React Native when a single shared codebase ships faster for the same result, and either way the interface you approved is rebuilt to the pixel and tuned to the devices your users actually carry. Offline states, gestures, and the small transitions that make an app feel right are handled early, not deferred to a later pass.

What's included

  • Native iOS and Android in Swift and Kotlin, or a shared Flutter or React Native codebase — chosen to fit the product, not habit
  • Every approved screen and state, built to match the design system to the pixel
  • Offline support, local storage, and state that survives dropped connections and backgrounding
  • Device and platform integration — camera, location, biometrics, and push handled on the client
  • On-device performance tuning and accessibility, tested across a real range of phones and OS versions
Tools
Swift · Kotlin · Flutter · React Native
How it fits
Apps is the middle build layer — it turns the approved design into the running product people touch, leaning on the backend's APIs for everything it can't hold on the device, and handing the launch team a signed, store-ready build.
NodeFirebasePostgreSQLcloud infrastructure
03

Backend & APIs

The server side is the part users never see but feel every time the app loads instantly or a payment clears. We choose the data model and the store to match how the product actually works — Firebase when real-time sync and speed matter, PostgreSQL when the data has structure and relationships worth protecting. Every endpoint is secured, versioned, and instrumented, so when something breaks in production you can see exactly what and where instead of guessing.

What's included

  • Authentication and accounts — sign-up, sign-in, roles, and permissions that hold up under real use
  • A documented API for the app to build against, backed by a data model designed to grow with the product
  • Payments and subscriptions wired end to end — Stripe cards, App Store, and Google Play billing
  • Push delivery and server-side integrations — email, SMS, analytics, and the outside services your product depends on
  • Cloud infrastructure with automated backups, structured server logging, and alerts when the service itself is in trouble
Tools
Node · Firebase · PostgreSQL · cloud infrastructure
How it fits
Backend runs underneath the app the whole way — it gives the apps team stable, documented APIs to build against and the launch team a monitored, deployable service that's ready to go live.
App Store & PlayCI/CDmonitoring
04

Launch & maintenance

Shipping is its own craft, and we treat it that way. We prepare the store listings, screenshots, and privacy declarations, then take the app through Apple and Google review — handling the rejections and resubmissions so you never stall at the last step. Once it's live, we watch crashes and performance in real numbers, patch what breaks, and keep the app current with every new OS and store policy, so the version someone downloads in two years still runs.

What's included

  • App Store and Google Play submission — listings, screenshots, privacy declarations, and review sign-off
  • Release pipelines that build, sign, and ship every version the same way, with staged rollouts
  • Crash reporting, app performance monitoring, and alerts wired in before the first user arrives
  • OS, SDK, and dependency updates that keep the app installable and policy-compliant over time
  • A support agreement with set response times, bug fixes, and small improvements after launch
Tools
App Store & Play · CI/CD · monitoring
How it fits
Launch is the last layer of the build — it takes the finished design, app, and backend to the stores and keeps them live, then hands you an owned, running product with a maintenance loop rather than a one-off delivery.

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